First conceived as early as October 1943, the Ostwind II saw the single 3.7 cm FlaK 43 replaced by a twinned 3.7 cm FlaK Zwilling 44 built by the Gustloff-Werke in Suhl. The Ostwind II was a development of the Ostwind. Open-topped design makes it vulnerable to rockets, artillery strikes, and aircraft machine gun/cannon fire.Slower turret rotation compared to earlier German SPAAs.Poorer-than-average mobility and top speed (Panzer IV chassis).Enough penetration to destroy enemy light armoured vehicles.Does not need to reload until it is completely out of ammunition.18 rounds have a high muzzle velocity and explosive mass 2 x 3.7 cm FlaK 44 cannons with a high rate of fire.Avoidance of most American and Russian armor is highly recommended due to their exterior armaments. Any tank with top mounted machine guns will be sure to ruin the day, as most within the Ostwind's BR range will have plenty of penetrating power to hit anyone inside your turret. Furthermore, you can target the tank tracks as well to leave the enemy both harmless and immobile which may possibly get you a kill assist if a teammate with enough firepower is nearby. This is because it is entirely possible that it will result in a damaged cannon barrel for the enemy and a chance to escape for you. It should also be kept in mind that if impenetrable heavily armoured enemies are encountered and you are left with no other option but to engage them, firing in a sustained manner at their cannon barrel is a semi-viable idea. Due to the location, it is more central to the battlefield and presents a difficult challenge for enemy aircraft to attempt to fly over. If your own team is about to lose or it gets very exciting towards the end and there are not many enemies left alive, you can place your Ostwind II inside an allied capture-point to defend it from enemy light tanks. It is best to avoid the front lines or beating feet toward the enemy tanks as the Ostwind II tends to be an easy target for a majority of the other tanks in the game. The Ostwind II should be held in reserve, for towards the end of the game when there tends to be a significant amount of enemy aircraft flying. The reasoning behind this is because the turret is open from above and weakly armoured on the sides, so is vulnerable to enemy aircraft fire and vehicles that carry. The Ostwind II has sufficient penetrating power to destroy M18s or other light armoured vehicles, however, one should rather concentrate on enemy aircraft. The Ostwind II is an average SPAAG which definitely has nothing to look for on the front line, however, there is a great advantage with its double cannon which becomes extremely dangerous for enemy aircraft which fly within range. It was introduced in Update 1.91 "Night Vision", replacing the Flakpanzer 341 in the German tech tree. With a battle rating of 5.7 (AB) and 5.0 (RB/SB). The Flakpanzer IV Ostwind II is a rank IV German self-propelled anti-aircraft gun
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